Your 3D thing shows up here
Open a model, or make one from a picture. You can drop files here too.
Pick one, then change its shape in step 3.
Free models: Sketchfab (download as glTF or GLB) and OpenGameArt. Pick ones marked CC0 or CC-BY, and keep the author's name for credits.
Your picture is the front. Add the side (as seen from the right), the same height. A top view is optional.
Open a model first.
Removes the parts nobody can see from outside, like a car's engine or the rooms inside a house. Then shrinking keeps the outside sharp. Best for things you look at, not walk inside.
Levels of detail (LODs)
Tap a part, then change its shape: drag its faces and points, pull faces out to grow it.
Making a road: tap the end of the road, press โฌ Pull out, drag the arrow. โณ Turn the end a little and pull out again for a bend. Lift the end with Move for a hill.
Wheels that turn in the Engine, and paint for the body, windows, tyres and lights.
Wheel: drag the yellow ring to move it.
Tap a part of your model to pick it.
Paint turning up in two places?
Material
Move, turn, resize
For people and creatures that stand on two legs. It finds the joints from the shape; you can drag any that are wrong.
It is turned to face you by itself (its left arm on your right); if it faces away, use โฒ โณ. Blue dots are its left side, orange its right.
No moves yet: add some below.
In the Engine, players who are this model (World settings โ Players are) play Idle, Walk, Run and Jump by themselves.
โ Add a ready-made moveFree moves: Mixamo (download as FBX; โWithout Skinโ is fine), or any rigged model with moves. Bones are matched by name.
Players bump into its box: the quickest. Good for most props.
The Engine shows this in the Library and in every game's ๐ Credits, so the maker gets the credit.
Looks
Keep a few versions, like a red car and a blue car.