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Meteor Match

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Score
Level: 1    Moves: 25
Target 0 / 2,000
☄️
METEOR MATCH
Swap space rocks, match three or more (or a 2×2 square), and hit the target before your moves run out!
Best: 0
Leaderboard
Tap or click a rock, then a neighbour  ·  or drag it  ·  arrow keys + Space
How to Play
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YOU MADE THE BOARD!
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About this game

Meteor Match is a space-rock puzzle game played on an eight by eight field. Six kinds of rocks fill the board, and each one has its own shape as well as its own color: jagged asteroids, round ice balls, red crystals, green jade hexagons, purple geodes and orange lava stars. Swap two neighboring rocks to line up three or more of a kind. They burst apart, and new rocks tumble in from above, which can set off chain reactions that multiply your score. Every level gives you a limited number of moves and a target score, so each swap counts. Make four in a line to forge a Pulsar that sweeps away a whole row or column, or match a two by two square for a Comet that knocks out its neighbors and flies off to hit another rock. Build an L or T shape for a Nova that blasts a small area, or line up five for a Supernova that removes every rock of one kind. Swap two special rocks into each other and they combine into something much bigger. When you reach the target with moves to spare, a Meteor Shower turns every spare move into a Pulsar and sets the whole field off for bonus points. If you run out of moves before reaching the target, the game ends and your total goes to the leaderboard.

How to play

  1. Swap: click or tap a rock, then click or tap a neighboring rock to swap them. You can also drag or swipe a rock toward a neighbor.
  2. Keyboard: the arrow keys move a cursor, and Space or Enter selects a rock. Select a neighbor next to it to swap.
  3. Match: a swap only works if it makes a line of three or more matching rocks in a row or column, or a two by two square of one kind. A swap that makes no match slides back and does not use a move.
  4. Specials: a match of four makes a Pulsar (clears its row or column), a two by two square makes a Comet (clears the four rocks around it, then flies to hit one more rock anywhere on the field), an L or T of five makes a Nova (blasts a 3 by 3 area), and five in a line makes a Supernova (swap it with any rock to clear every rock of that kind).
  5. Combos: swap two specials into each other. Two Pulsars fire a cross, a Pulsar and a Nova clear three rows and three columns, two Novas make a giant 5 by 5 blast, a Comet carries the other special to wherever it lands (two Comets send out three), a Supernova turns every rock of the other special's kind into that special, and two Supernovas clear the whole field.
  6. Goal: reach the target score for the level before your moves run out. Then the Meteor Shower turns each spare move into a Pulsar and fires every special on the field for bonus points, and the next level begins.
  7. If you stop for a few seconds, the game gently pulses one possible swap. If no swaps are left, the field is reshuffled for free.

Tips and strategy